Pivoting to Godot!
Ello! Might as well announce it here, but I am no longer going to be developing this game using Clickteam. For the next week or so, I will be working to port the game over to Godot, and keep developing it from there. Why?
...Imma be real, Clickteam just sucks ass to develop in, especially compared to Godot. I don't have to do a whole lot of janky garbage to do things in it, compared to... the stuff I've had to do in the Clickteam build. Seriously, if you decompile the clickteam build, you'll see the absolute nightmare of technical debt the game has.
So for the future of the project, I will be using Godot! It's just better, plain and simple. There's loads of things I want to do this game that will end up being way less of a hassle to do in a much more capable engine.
Sorry if this is a very, very informal announcement. I am not a PR person.
Get Lovedoll Toy Factory (public alpha build)
Lovedoll Toy Factory (public alpha build)
Status | In development |
Author | Glacier |
Genre | Strategy, Survival |
Tags | Adult, Fangame, Five Nights at Freddy's, Furry, Horror, NSFW, Point & Click |
More posts
- It's my birthday today!2 days ago
- Lovedolls FAQ (Because people keep asking the same things!)9 days ago
- Monthly Update #1 (Still Godot-ing)16 days ago
- Public Build 0.1.151 days ago
Comments
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Got scared for a second lol Hope Godot allows you to do more stuff! Game's got mad charm uwu
Good decision. I've never used ClickTeam, but I bet you get much more possibilities in Godot
i feel u xd
really. i ported one of my new games from clickteam to game maker because i can do so much more and without any restrictions from the engine.
buena suerte XD.
otra ventaja es que los antivirus no te atacan con los falsos positivos como en clickteam